Immersive projects
From Virtual To Reality
To mark its 250th anniversary, the Royal Academy of Arts commissioned Jonathan Yeo to create Homage to Paolozzi, the first self-portrait sculpted in VR and cast in bronze. Google Arts & Culture produced a 360 ° film about the project. My business recreated Yeo ' s Chelsea studio in photorealistic 3D. The final video is available on the Google Arts & Culture YouTube channel.
Emilies (Les Temoins)
To launch season 2 of Les Témoins (Witnesses), France Télévisions created a virtual reality (VR) prequel titled Libérez Emilie. The experience, available as a VR escape room in Paris, required two players, one in VR and one in the physical room, to uncover the secret of Emilie, the killer's first victim.
My business developed the entire escape room experience, including the VR environment, interaction systems, and narrative logic:
- We built a 1:1 virtual replica of the physical escape room, requiring precise spatial alignment between real-world objects and their digital counterparts
- To enable seamless interaction without controllers, we developed MagnetAll, a custom calibration system that allowed the VR player to interact naturally with physical props and surfaces
- We created Storymmersive, a dynamic storytelling engine that adapted the narrative in real time based on player decisions and timing, allowing for branching paths and last-minute script updates.
- To visualize Emilie's presence, we engineered a custom particle system blended with motion capture data, delivering a haunting and emotionally resonant moment in the experience.
The result was a tightly integrated, cooperative VR experience that merged physical and virtual storytelling in a way that was both technically ambitious and narratively immersive.
Cinecittà World
My business recreated over 100 meters of street, including a dozen buildings, road, pavements, and signage, for Cinecitram, a ride at Cinecittà World theme park. Due to the immersive tunnel's high-resolution panoramic 3D projection, traditional filming wasn't feasible. Instead, the entire environment was captured and rebuilt in photorealistic 3D with detailed textures. Once completed, all assets were delivered for integration into the ride's animation system.
Project information
- Category: Creative Technology
- Client: Google, France 2, Cinecitta
- Project date: 2001-2006
- Project URL: www.alter-equals.com
Research and Development
I and my business partner created a creative technology studio specializing in immersive storytelling, and interactive virtual experiences. With a unique blend of artistic sensitivity and technical precision, the company transforms real-world environments and narratives into compelling digital formats for cultural institutions, entertainment producers, and theme parks.